OK, just posted my slides for the Accelerating Change 2005 conference happening this weekend at Stanford University. I'll be hopping in and out between now and then, tweaking things, making notes and adding links for each slide, etc. so this is very much an open book for the next week. Please take a look and let me know if you have any feedback or suggestions. Hope you enjoy! (Click "Continue reading..." below for the slides, and click any slide to enlarge.)
Talk Title: Brave New Virtual Worlds
Abstract: User-created virtual worlds like Second Life are pioneering the media-rich 3D Web, as in Neal Stephenson's Metaverse. Searchable, interactive virtualizations of our planet, like Google Earth, are opening the geospatial Web as in David Gelernter's Mirror Worlds. As an introduction to our Explorations session I'll take a brief look at these emerging platforms, building up and tearing down some ideas about their short- and long-term potential.
1.
•Checks back in on my presentation from Accelerating Change 2004, Rise of the Virtual-to-Real Labor Force: From Underwear to Architecture, which also looked at Second Life. At that time SL had only 10,000 subscribers.
2.
•Now according to the live map and population data SL has 47,731 subscribers.
•Second Life Herald June 2004 interview with Philip Rosedale, where Philip projects one million SL subscribers in 2007.
•Part of the ASF's growing Future Salon Network of monthly meetings on science, technology, business, and social futures. Meeting in SL lets us bring together people from all over the world in a graphical collaboration space.
"Look at the virtual worlds of today’s Massively Multiplayer Online Games (MMOGs) like Second Life.
Want to know why everyone will have a blog tommorrow, just like everyone has an email address today?
Because your blog will be your avatar in virtual reality. And you can’t play in virtual reality without an avatar. So you’re gonna need a blog, baby..."
•Mixed-Reality Googling on the SL Future Salon blog
•Official ACS SLRFL page
•Live blogging from SL Future Salon
•Terra Nova post
•The track will be entered in the STATE OF PLAY - MMORPG PUBLIC SPACE DESIGN COMPETITION
•"Groups of Purpose" described by Mary Ann Allison
•Accelerating Times entry
•Chris Anderson's Long Tail blog
•MAKE blog
•Objects of Virtual Desire 3D prints of SL objects by The Port
•Wired article on Neal Gershenfeld's Fab Lab ("The Dream Factory")
•Video of Neal Gershenfeld on personal fabrication at the Bay Area Future Salon
•The Croquet Project
•HTML in SL: Better Than Havok 2!, by Hiro Pendragon
•SL/HTML - Merging the Old 2D World with the New 3D World, by Gwyneth Llewelyn
•Neal Stewart's comments to "Budapest Metaverse Crew and George Dickeson's Thoughts" on the SL Future Salon blog
•Clickable Culture on Firefox coming to Second Life
•Second Life Community Convention
•State of Play
•Mirror Worlds, by David Gelernter
•Flickr Memory Maps
•Inescapable Data: Harnessing the Power of Convergence
•IT Conversations podcast of Participatory Panopticon by Jamais Cascio
•Amsterdam Real Time - Waag Society
•Urban Tapestries
•Jon Udell's amazing A Google Maps Walking tour of Keen, NH (click here to hop straight to the screencast
•Dodge Ball
•Katrina Information Map
•A9 BlockView
•Housingmaps (Google Maps + Craigslist)
•ChicagoCrime.org (GM + crime statistics)
•Geobloggers (GE + Flickr)
•Google Maps China
•3D Great Bear Coffee shop made with the now discontinued Adobe Atmosphere
•Spin Mass
•Google + Keyhole = Google Earth from the New Recruit blog
•Live map on secondlife.com
•New interactive mapping project in SL by Jade Lily
•Pic of Will Wright's slide visually mapping the material and social pathways that players took through The Sims.
•IT Conversations podcast of Will's presentation at Accelerating Change 2004
•Wired article, When Cell Phones Become Oracles
•MIT Reality Mining Project
•IT Conversations podcast of John Smart at Accelerating Change 2004, mainly relating to the emergence of a Linguistic User Interface (LUI)





















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