t checkmate to german
Google Translation: 'checkmate' in English means 'Niederlage' in German.
t stalemante to german
Google Translation: 'stalemate' in English means 'Stillstand' in German.
The half-life and death of gordon frohman.
$50 dollar publishing fee ?!?!
C-Net has an article on John Jacobs, who recently bought a large space station in the game Project Entropia for $100,000. This is a perfect example of how virtual world economies are gaining traction. There is real world money to be made and the line between real and virtual economies is beginning to blur.
More important are the legal issues that surround virtual land ownership, intellectual property rights, and taxation issues that could come from expansive economic development in virtual worlds. As an entrepreneur Jacobs is addressing a very real need of people - a virtual 'game preserve' where users can hunt monsters, and store their gains. The community building that takes place in these preserves may be incidental but it could be telling of how human recreation could shift more to the great indoors.
The purchase and business venture are of minor consequence currently. I reckon them to the first sandwich. Everyone is going to have one sooner or later but the novelty of the first one is impressive. Sadly, John Jacobs is not the first virtual land baron, or the first person to plunk down monster cash for land. Residents in other virtual worlds drop sizable amounts of money into real estate, and currency speculation daily. The novelty is that there are so few of them. The biggest question to ask is if there is enough usage to support a mass entry of entrepreneurs? My feeling is that as the worlds grow so will the business opportunities in direct proportions.
As posted on Community Mobilization.
Glitchy Gumshoe reporting from the front-lines of the Internet. Well, the front-lines of my Internet that is. Here's an attempt @ using the web as a 2-way street. Like my television. Of course, I will be barreling down on the wrong lane @ 125 mph. No turns, no brakes.
First communication. Find the connections.
Mapquest implements GPS a la Dodgeball
Shoot Me If You Can
similar to the NYC waterfight that happened this past summer (of which I was not a part of). there's gotta be someway to hook lazer tag up to GPSto google maps and be able to watch a real water-fight go down.
November salon update: Unfortunately Doug Engelbart is under the weather and has asked that this Wednesday's dual Bay Area and Second Life Future Salon appearance be rescheduled. Hope you feel better real soon, Doug! (The pic below is of lilith Pendragon's avatar of Doug which we'll carry over to the rescheduled salon.)
In place of Doug's presentation on Wednesday, future salon and the SLCC team will be screening Linden Lab CEO Philip Rosdale/Linden's keynote from the Second Life Community Convention. I'll post time and location as soon as it's locked down, hopefully later today. (The pic below is of Philip's keynote—dressed as his avatar, standing on a chair, and being judged by an oil painting at the NY Law School!—pulled from the SLCC Flickr pics, this one posted by Jennyfur and Flipper Peregrine.)
Always, always interesting, periodic SL Future Salon contributor Csven Concord has a couple of new posts on his reBang blog that particularly caught my attention today.
First there's Breaking Second Shell inspired by an article on "Social Networking 3.0" and how users of online networking, reputation and collaboration tools are starting to "get" how they can use them and what that means (from the article: "A year ago a lot of our users were pretty unclear about what they could do," says Konstantin Guericke, co-founder and vice president of marketing at LinkedIn"). Csven relates this to the many Second Life users who aren't quite sure what they can do with the platform yet, but as they become aware and empowered, look out.
In the comments I ask Csven if it is possible right now to bring objects from Second Life into Google Earth in a way similar to how he and Jeffrey Gomez brought the Quake 3 rocket launcher into SL. Csven starts his reply:
"Well, what was unique about the rocket (and an important point relative to Godin’s marketing discussion) was that it was ripped from the videostream. The point being that essentially anything we view on a monitor which is being rendered from 3D data is itself able to be recreated in 3D and even taken out to a production process pipeline. So the answer to your question is “Yes"."
Head to the comments for the rest of his response.
I snatched this pic from the Exporter PDF:
Could certainly add a new spin to next year's State of Play virtual archticture contest (which was fascinating to watch go down for the first time this year, and contentious, as Betsy Book and Mark Wallace report). I would certainly like to see Maxx Monde's Megascraper thrown into the 3D Google Earth NY skyline, or The Port project take root in (over?) its creator's home of Stockholm, Sweden. And XYZ after that...
I recently entered World of Warcraft and have been leveling up a female human mage named Snoopybrown (pictured above with my Second Life SNOOPYbrown Zamboni avatar breaking in via virtual bluescreen and Photoshop). We'll be doing a Second Life Future Salon field trip to WoW this winter, so get your account and start leveling up now if you want to make that one. I'm on the Stormrage server, only level 10 so far and pretty nomadic (meanwhile my roommate, Glitchy Gumshoe in SL, is suddenly Skyping with guildmates all night and like at level 25...). I haven't gotten as into it yet and am usually annoyed by how limited I feel versus being in Second Life, but I'm trying to stick it out to learn its lessons since these things are just melting together. Maybe I'm just looking for the right company. Hit me up if you're in WoW and we'll do it like Houston rapper Mike Jones says (in a slightly different context):
"If you don't work, you don't eat, you don't grind, you don't shine."
Or you can skip the grind and check out this piece of WoW machinima (movie made from captured game footage), The Return, which took home an award at the recent Machinima Film Festival. Pretty darn cool and good way to see the world in motion.
For more cross-world adventures check out Torley Torgeson's excellent and dying-to-be-taken-farther Macross the Universe tour. The metaverse should always be so flat:
Update: Salon postponed as Doug is under the weather. See this post for details
The next Second Life Future Salon meeting will take place on November 30th with digital interface legend Doug Engelbart, founder of the Bootstrap Institute, creator of the mouse and co-creator of hypertext among many other accomplishments.
Doug will be at the Bay Area Future Salon that night presenting on Large Scale Collective IQ and we'll stream the video live into Second Life. This is going to be so cool bringing one of the most foresighted pioneers of computing and how it can improve the world into the metaverse! It's also great that we're hooking up with our future salon neighbors out in Palo Alto (in the metaverse, everyone's your neighbor).
We'll hold the salon on Democracy Island, which is in the process of being made-over by Satchmo Prototype and crew at Future Prototype (check out the recent InformationWeek article if you haven't seen it).
Beth Noveck, Professor at the New York Law School and originator of the Democracy Island project, has just released a paper called A Democracy of Groups that virtual reality pioneer Howard Rheingold called "one of the most important and exciting papers I've read since I first encountered Doug Engelbart's Augmenting Human Intellect ." So Democracy Island is the perfect location for this and hopefully Beth and Doug can meet inworld.
Check out video of Doug's famous 1968 demo: "This was the public debut of the computer mouse. But the mouse was only one of many innovations demonstrated that day, including hypertext, object addressing and dynamic file linking, as well as shared-screen collaboration involving two persons at different sites communicating over a network with audio and video interface." You can also grab the free podcast of Doug at Accelerating Change 2004.
Game On (screenshot below) won Best Picture and should be checked out at once! It's a mixed-reality ad for Volvo where the main character enters the metaverse. It presages more real world design entering collaborative virtual worlds.
Also check out This Spartan Life (screenshot below). They do an interview show inside Halo that's absolutely hysterical, geekily gorgeous, and still gets the interview content across. They showed this interview with Bob Stein at the festival. Way too cool! I see some upcoming SL future salon meetings going in this direction (waiting for better ways to do audio across sims...), and will invite these guys into SL to do an episode of This Spartan Second Life if they're interested :-).