This weekend I took part in a conversation for the second SecondCast podcast. Check it out here. Free-wheeling discussion of things happening in and around Second Life. Hosts: Johnny Ming, Snoopybrown Zamboni [me], Walker Spaight, Aimee Weber, and Cristiano Midnight
Walker explains the meaning of his "nutjob" comment, Aimee explains why
there is a lack of mens clothing, the panel discusses why there aren't
many dark avatar skins, and Cristiano dispells privacy concerns.
New technology designs are enabling a wide range of consumer and business products while creating the foundation for tomorrow's "disruptive" forces.
1) What can we expect to see in the next phase of the technology revolution? 2) What are the next generation technologies that will drive the global economy? 3) Will new companies or today's multinationals be best placed to capitalize on these new opportunities?
Panelists include * John T. Chambers, President and Chief Executive Officer, Cisco Systems * William H. Gates III, Chairman and Chief Software Architect, Microsoft * Eric Schmidt, Chief Executive Officer, Google * Niklas Zennström, Co-Founder and Chief Executive Officer, Skype Technologies
"So, that's our goal - make sure that we make enough content, that it's cool enough, fun enough, and released on a regular schedule, so that we're just as profitable and can support the game to the same degree that a traditional MMO can.
"X Quest" is based on an "aspirational pyramid" approach that Seropian said starts with two teams of seven contestants that enter the cramped compartments of a space simulator and partake in a monthlong series of missions within the virtual world. Viewers can watch the adventures unfold on Fox.
Gamers will be able to enter the world via Xbox 360 and PlayStation 3 and interact with reality show contestants, according to Spectrum MediaWorks, and events in the game will have a direct impact on the TV show. Seropian said the game also will be designed to offer the best MMO game players the chance to appear on Season 2 of the TV show. Thus gamers can "aspire" to climb the pyramid from video game to virtual reality TV show contestant."
The next Second Life Future Salon is this Thursday the 23rd at 3:30 PM PST with Michael Frumin from Eyebeam OpenLab, "a home for artists, engineers and hackers pioneering open source creativity" in New York City.
We'll stream live audio of Mike discussing his OGLE project (OpenGLExtractor) for taking 3D screen captures from virtual worlds and moving the 3D data into Maya, an industry standard 3D program. So far this has been done with Second Life, World of Warcraft, and Google Earth. See also Eyebeam's Maya2GoogleEarth importer, where objects from SL have already been placed in GE.
OGLE is one of the most significant developments yet towards virtual world and 3D interoperability. If you've come to this blog, you won't want to miss this. We'll get the straight scoop on what it is, what it means, and how it can be used in Second Life and beyond.
We'll meet in the Patagonia sim at Sven Johnson/Csven Concord's new presentation set-up called The Dish. Email me at jerrypaffendorf[at]accelerating[dot]org or IM me as SNOOPYbrown Zamboni in Second Life if you have any questions about the event. Second Life accounts are free if you don't have one yet.
Below is a pic of Mike's avatar, Fruminator Pertwee, and myself standing on The Dish in progress, both in Second Life and ripped into Maya via OGLE:
My Second Life avatar, SNOOPYbrown Zamboni, 3D printed after being OGLEd into Maya (SLegway compliments of SteveR Whiplash):