Aaaaaaaarg, it's the future salon on ARGs. Theater with your software and stories gone wild:
Come to the 5th floor auditorium of Sheep Tower on Sheep island (<--SLURL) at 4 PM PST *tonight* 11/27 for the Second Life Future Salon meeting and podcast on alternate reality games (ARGs). Tonight's guests are:
*Tony Walsh, Clickable Culture
*Elan Lee, 42 Entertainment
*Dan Hon, Mind Candy
*hosted by Jerry Paffendorf, The Electric Sheep Company
If we fill the sim (likely since we often do and this one got picked up on Boing Boing), overflow access will kindly be provided on the web by DestroyTV.com -- the hardest working avatar in show business -- where you'll see and hear streaming video and audio of the salon, and can even chat with everyone from the comfort of your browser.
For those new to the salon meetings you can subscribe to this blog for future updates (please let me know if you're interested in helping on some light, credited design work on the SLFS blog--we've been between looks for a while), join the "SL Future Salon" group in SL for inworld announcements, and the Yahoo! group for emails. Last month we began posting SLFS podcasts to metaversesessions.com, so you can check there for audio archives.
For some background and scope of what's fair game at the salon, here are some links ranging from ARGs to just plain AR that influenced my prep:
ReGenesis (one of Tony's ARGs, via Clickable Culture)
I Love Bees (one of Elan's ARGs, via Wikipedia)
Perplex City (one of Dan's ARGs, via Wikipedia)
ARG influence on the Lost TV series (via Clickable Culture)
Andy Havens questions for the salon (in a comment on this blog)
As you can see from the links, I'm drawing this pretty widely, not minding dropping the G in ARG, like SL drops the G in MOG. I'm really interested in exploring the possibilities of all imagined stories and characters that mix with reality as usual (are purported to be true or real -- or in the case of events in a virtual world, are technically very true and real with the caveat that they take place in cyberspace); alternate/reality generated content (like Sasha Cohen interacting with people that don't know Borat is a character, and recording the encounters -- which has it's ethical and legal issues); co-created storylines that take on a life of their own; community and culture that grows up around ARG stories and challenges and how widespread and sustainable it can be (I think of the characters in The Idiots, as a kind of obscure example for anyone who's seen that, who try to take their idiot behavior home to their families as a test of how committed they are and find themselves completely shunned); ARGs as a more efficient platform for celebrity for their participants (so the best contributors to the stories are more fully recognized for their talents and further incented to participate); ARG business models and how they can reward their participants; real work and ARGs (ARGsourcing, ha -- couple of wild ideas here), and anything that a big fat, unfolding interactive story that spreads across many kinds of media would just make more interesting. Which is pretty much everything, and a lot more things in virtual worlds like Second Life.
As the poet Muriel Rukeyser put it, from the human side: "The universe is made of stories, not of atoms." I'm looking forward to hearing from everyone how the future of unchained interactive stories might meet with the future of work and production of media. Lots to noodle on, and hopefully some very cool creative ideas for people to run with. Definitely some theater with your software, or your new media. Send me any questions for tonght. It's all fair game.